Awesome armor skins to download for payday 2






















I could get a hold of some more paintings on myself But I can only carry one. You can Carry multiple bags at once Can I carry an infinite amount of bags somehow?

Vanilla clients won't be affected. Clients that have the mod can then use it. But that's the only good way to debug things and to show off features real quick. Also, revamped the config-system a bit. It's not double-tap anymore, but rather holding the drop-key down. As long as you hold down the key, you will drop the bags. Upon releasing, you'll stop.

They are only temporary for the current session and don't overwrite your own. Does THIS ever happen to you? That's what this mod is for! The mod's default laser color is Magenta, and the mod's default flashlight color is pale blue like an LED bulb.

The mod's default reticule color is Red, and the mod's default reticule texture is Dot 3 Large. Of course, you can change any of these presets at any time in the "Default Gadget Colors" menu. Your presets will save into the weapon's data as soon as you apply the attachment sight or gadget. This should also work on normally-unmodifiable Legendary skins, but since I'm a peasant who doesn't own any of those I'm relying on you to test it.

This mod will display a notification under the chat inputbox whenever someone who is also using the mod is typing something in chat. I decided to write a standard-Command-API to give users the chance to do not have to use lots of different command-syntaxes from different mods.

Since this an easy-to-use API, it'll be easy to implement this api to your code. Properly initialize! This mod clears texture cache once level loading is completed. This mod tells everyone that you have been cloaked. How do I do that? About This little mod allows you to conveniently create a contractless lobby directly from the main menu.

PlayYou [BE] 0. Why even bother? The bot ability "Pied Piper" lets players move multiple hostages simultaneously. Additionally, AI teammates get 4 cable ties each: immediately after a player has used one of his own, a cable is taken from a bot and given to that player. This mod modifies the Crime Spree Rank Spread filter to disregard your current Crime Spree rank because unlike reputation levels and Infamy ranks, abilities are not locked or otherwise hindered by low Crime Spree ranks and do exactly what you would expect it to - filter out lobbies with ranks below the specified level.

Now you can power level your Crime Spree rank to your heart's content. Such lobbies are already visible in the base game, even without this mod being installed. This mod only reduces noise by filtering out lobbies with ranks that you may find irrelevant to you. This mod does essentially the opposite of that one. This mod allows you to only show crime. Again, be aware that this mod includes lobbies which have your specified mods.

It does not remove lobbies for having blacklisted mods. You should install a different mod see above for this purpose. Feedback is also welcome. You can change laser color and opacity for yourself and enemy snipers. Also has Rainbow Laser option now. Which brings me to This mod is unlikely to break your save but better safe than sorry now, huh? What do? The point of this mod is to fully overhaul the weapons in PD2 in a semi-realistic approach and made it so you don't have to worry too much about making an eldritch abomination of a gun.

You should be perfectly capable running the base gun. It also puts weapon classes in their place as all bullet weapons now have damage drop-off. Download the contents as a zip and extract into your Payday 2 directory 3. Run game, check log for errors. Damage adjustments are now only changed via things that change the actual length of the barrel HK21 handguard, actual barrel mods, etc. As a result, shotgun pellet damage has been nerfed down to the 20s since dealing 65 damage for all 8 pellets is far too much but overall does more damage if all land on target.

Read below: 1. Close the game 2. If you dun dang diddly did everything right, next time you boot up your game everything should be back to normal or at least not make the game crash Keep in mind, parts of some guns and sometimes the gun itself may be missing after an uninstall. This is because OVK inserted code in a recent update to delete weapons with invalid attachments attached to them, to avoid crashes.

I will say now, bugs are most likely to happen with some optics as they have a lot of toggles associated with them on top of me having to manually adjust them to the center of the screen. Thank you. You can contact me Snh20 by: 1. Effect will be still present in other stances as standing still. Additionally mod fixes some common and uncommon skins that remove attachments for no reason.

Downs for each player are visible on the HUD; additionally, this mod may optionally be configured to send a chat message when players go down. This chat-announce feature is disabled by default. You should probably not use this with PocoHUD just because it's redundant, but it is otherwise compatible. Should work just fine for you. Players may be abnormally marked as dead, or as having greater than normal downs, due to Nine Lives Aced not being information transmitted by players.

If you need help with any of my mods, please contact me via Discord, reddit, or email. It adds the ability to drag and drop items and pages in your inventory. Also, it updates your other profiles and henchmen settings when you move a weapon or a mask used multiple times. About Because why should you restrict yourself to just one Enter key? For whatever reason, the number pad's Enter key currently does nothing in the game. This little mod changes that so it now behaves exactly the same way the normal Return key the one nearer to Backspace does.

This can be handy when quickly typing numbers using the number pad e. Golden Grin Casino or when readying up in a lobby. This mod does not break keybinds, so actions can continue to be bound separately to the Return and numpad Enter keys. If you play the game exclusively on a laptop keyboard, you probably do not need this. This mod helps you to differenciate 6 cases of hitmarkers:! You have nothing else to do: the texture lists of the option menu are done dynamically.

This mod allows sensor-mode trip mines to highlight civilians in stealth and non-special enemies in loud. Notes: This should work as host OR client. The host and clients will both see the highlights and hear the beeps.

Requires BLT. To install just put it in the mods folder. Adds the akimbo extra attachments, bootleg's attachments, some more new extra attachments like the Saiga's Drum magazine, AK's drum mag, the MP5 drum magazine, KSP 58's wolf legendaries, M's legendary laser, most legendary parts Exept the flamethrower and some forced attachments like the ability to equip the other AK grips on the RPK, and the Brenner can now equip the Gewehr rifle's grips.

Do not use it yet since it will cause crashes. You gotta ask the person who makes a rebalance mod to add support for this mod as a toggable option. This mod gives you control over the fading out of temporary contours. You can change the fade out behaviour in the options menu.

Here is a few examples of what they do:! In this collection, there are scripts that allow skipping of the black introduction screen to a heist, the statistics screen, and the pick-a-card screen, as well as allowing you to auto-pick a card, changing the colour of a civilian's waypoint when they're pacified, and displaying when someone is using Voice Chat.

You can dynamically toggle all these functions with the ingame Mod Options menu, as well as customize any delay periods that you'd like for the skip timers. Assign keys to the ingame keybind options to report, add, or subtract your current Pager Count. Hosts who have the mod will automatically update the client's Pager Count, which will both show up blue. If you are not host, then the Pager Count will still automatically update, however if you join in the middle of the game, your Pager Count may be desynced, and will show up red.

Press Pager Add to add one pager to your clientside count, and Pager Remove to remove one. This mod changes how security cameras beep. In the base game, you don't know if a camera is seeing you or another player. With this mod, which is effective only if the host runs it, all players will hear the beeps only if they are concerned, possible reasons for that are: - a camera is seeing the player; - a camera is seeing a hostage moved by the player; - a camera is seeing a bag dropped by the player.

In this example, no beeps for you while the other player is messing with the camera. This mod puts a yellow blinking contour on your teammates who are in swan song. About This mod provides a bunch of new frame rate limit options in addition to the existing ones. Going forward, I will be adding more fine-grained options spanning 25 to 60 fps in a future update. Why 25 fps? Because the engine randomly decides to plummet to This mod makes large numbers of enemies active without destroying performance.

It does NOT change spawn rate or amount. What exactly does this mod do? Imagine there are only you and one unique cop all over the map. In this situation, that cop is always performing at his maximum level of planned efficiency all reaction delays and check intervals specified by OVERKILL are respected. So even with cops on the map, they can all perform as well as if they were alone.

With this point in mind, you can now understand how Full Speed Swarm does not add difficulty, it just helps to reach what was originally designed. Are there any drawbacks? Knowing that executing more tasks increases CPU workload, I've optimized a lot of things unchanged behaviour, faster process to the point that frame rate even goes up when Lua is the bottleneck though most often, it's engine or GPU. In case it still makes too much of a difference regarding difficulty, you can adjust the maximum tasks throughput in the options menu.

Additional features On my way to optimize whatever I could, I've added to some of the rewritten function a few off-topic things. If there are too many cops, the original updater can't process it all in time and the cops you are focusing on look very laggy. Instead of always processing 1 character per frame, the new system does 1 per group of 25 per frame, giving a much smoother result with very high number of cops. Cops won't run faster, they won't deal more damage, they'll just wait less between each of their actions.

It can be summed up by: aim less, shoot more! It's meant to prevent excessive enemy flood when you're sitting on a spawn point.

The original one spawns more than cops, nothing can handle that, here you can define approximatively how many cops you will fight by setting its parameter. Also, maximum stamina depends on your amount of lives, like a wound that slows you down.

NB: requires Iter. GageHud is a Hud Extension Compilation that is put together from many mods various modders created. Removes the ability for frag grenades, rockets and grenade launcher nades to be shot from mid-air since dynamite already does this making TNT a straight upgrade from all the grenades. Ever wanted the heist names from Various Text Changes, but didn't want the rest of the changes to in-game text? Ever wanted to use VTC but decided not to because I decided it was a 'smart' idea to change the heist names?

I've split the two parts of the mod into two separate mods because in retrospect changing the heist names was really stupid. Rather than write two individual changelogs, the VTC changelog will contain all changes to Heist Name Changes because HNC isn't going to be updated anywhere near as frequently. Just a small tool for allowing modders to use held-keybinds more easily.

There's only a few functions in this mod, but I kept having to duplicate them in every mod I made so I figured this would be easier. Please remove your copy of Keybind Restriction Removal if you already have it installed! If you want to mod stuff with this, [check GitHub for the full documentation. This is a collection of utilities and functions that are shared between multiple of my mods. You probably don't have to download this manually if you're not interested in using them for one of your own mods.

I've been sitting on this mod because I was sort of afraid of how it could be misused, but I think the potential benefits outweigh the risks now. Message me on discord if you have questions or comments, or if you need modding help. You can change the color yourself using a menu in-game option. You have 2 choices. If you are lazy. Type any texts and any Hex Color to satisfy yourself xD! Changes the priority order to show Infamy Cards over Weapon Skins in a lobby.

The mod changes only the priority of the different interaction features [clientside]. Ever felt like waiting for 5 seconds until the card you pick is flipped is too long? This mod will instantly reveal your loot when you pick a card! Do note that it will also show you the loot of everyone else right after they picked their card, and if you're host you'll be able to continue back to the lobby.

However, players who don't have this mod will see all the card drops take 5 seconds as usual, so be mindful when hosting with this mod! For best results, use with a script for auto-picking a card! About This mod enables accessing chat and viewing the states of other players in the lobby while in the inventory, blackmarket, preplanning, Crime.

This is to prevent chat spam from obscuring the GUI beneath the chat panel - Improved keyboard navigation - Chat input is now activated immediately upon opening the chat panel - Pressing the Escape key while the chat panel is open now only closes the chat panel instead of triggering a node backout i. Iter improves navigation of all AIs. This is the kind of fun that base game is able to provide.

Main features - a reworked algorithm for long paths involving the traversal of several navigation segments - a path extender to prevent pauses when changing of navigation segment - a path streamliner to reduce silly detours - improved congestion handling around navlinks ladders, jumps, climbing, Jacket's MiniMap allow you to use a minimap obvious I know. Displays a randomized message whenever a Joker dies and for every Joker that survives until the end of the heist. The message is based on the amount of kills the Joker managed to accumulate.

This mod lets you manage and train your converted cops. No longer will your Jokers be gone after a job, you will still have access to them through a menu and can bring them with you on your next heist! Jokers will earn experience for kills and assists and will level up once they have earned enough, which increases their HP slightly.

You can have up to 30 Jokers stored and you have full control over which Jokers will be sent out by sorting the list of your Jokers to your liking. Wounded Jokers can be healed for a fee and killed Jokers can be revived for a higher price if you didn't choose to use the Nuzlocke mode.

You can also rename and release your stored Jokers, be aware that you'll only be able to see their names ingame if you have a mod that makes use of Joker names, like Keepers or Kill Feed. This is also the preferred way to submit any issues you may have. Overkill's Gun Rebalance which was supposed to "make some unpopular weapons more popular" made some weapons, including some good DLC guns, plain broken or worthless compared to mentioned, trusty CAR If I'm not mistaken there's also the "weight" of the gunparts that somehow affects it's behaviour?

So it's not like some guns are just reskins of others. It's not really OP given the spread, recoil and damage scaling during penetration. Peacemaker was beyond saving because of the 1 year long reload, so I gave him damage per shot and ability to pierce shields.

Most 7. More realistic magazine ammo counts in terms of some weapons AR15, M14, Galil Changed the way LMG's and Minigun are supposed to be used. KSP 58 Swedish M is now a gun that's supposed to be used like it's real counterpart: supported bipod position. It packs a real mean punch, but will be jumpy as funk if you try to use it unsupported or well, spray. Mod nerfs pistols to more reasonable numbers, while still not making "pea-shooters" out of them.

Oh, and any credit would be nice. This mod will penalize players who kill civilians. And this loops, so if you kill a lot of civilians right from the start, expect a several visits. This mod lets you issue various types of order to your AI teammates, including jokers. Features - Add new behaviours to all friendly AI see details below. Using GoonMod's Custom Waypoints To assign precise positions: place a mark, shout at a bot, and he'll go where the mark is.

Behaviours They are identified by an icon on the left of a character's name. So a bot placed near a good cover can hold his position for a long time, place 2 of them and no one will pass. Size of navsegs can vary greatly usually between 5 and 30 meters. Will a bot stay where he's interacted? That depends.

If the object is still interactable once bot's job is completed like a drill : yes. If you let the waypoint used to give the order til a few seconds after the end of bot's interaction: yes. In all the other cases: no, he'll return to you. Then they'll go back to whatever they were doing. Options You can give a name to your jokers, so identifying your jokers from other players' jokers will be easy. Setting it to "all" can be handy if you spam that control to mark cops: you won't mess with bots' assignments.

This add-on mod for Keepers will give Jokers random names instead of using the same name for every Joker. There are a few options for selecting the format of the name as well as using names from a custom name pool. Players that are using Keepers will be able to see the custom names even if they aren't using this mod. Every setting can be changed in the mod options menu. Loosely inspired by the HUD in Bungie's game Destiny 2, KineticHUD was designed to show the maximum amount of information possible in a stylish way, and maintaining a robust balance between information, functionality, and a clean aesthetic.

I'm terrible at naming things. This mod is in early development so it's gonna look ugly at first! Some planned features may be missing, and it may initially be fairly hideous until I push out more updates, but for all intents and purposes it is playable and stable. I welcome feedback! ECM Rush with perfect timing. See screenshots for example. See Sydney Run! This can be enabled or disabled in settings. Or just spam voicelines at people. That's cool too, I guess. I'm not judging. Mute individual players with the in-game menu to stop them from using voice lines, or blacklist specific lines from being played by anyone at all.

Also works against Basic Voices, PocoRose, and other similar mods. Creates an indicator icon for the player who is speaking using in-game voice chat. Most useful when playing with other people who have KineticHUD. Forget to bring a suppressor and afraid you'll accidentally fire a shot and ruin your teammates' stealth? Bind a key to toggle your weapon's safety! Works with all weapon types. HUD element included. Misc - Displays the current assault phase anticipation, build, sustain, regroup, fade, etc as well as a timer for that phase.

Requires you to be host, or for host to also have KineticHUD, as this information is not normally synced. Or donators, if you want to throw money at me - Some other secrets ; More info on the modworkshop page or the github. The main purpose of this mod used to be to display your laser color to other teammates with this mod, but this feature has been implemented into the game as of Update Luckily, this mod still has features that the base game does not, such as the ability to change the colors of lasers that are not your own, such as teammates, snipers, turrets, and vault lasers.

I will try to address this later. A: Yes. You can set them to any color or strobe you like so that you can distinguish them, or else you can choose to make them invisible. Q: How do I make custom strobes lasers? A: Consult the readme!

It's a confusing system at the moment while I write the menu. Q: Can I disable [x] feature of this mod? A: You can disable any and all of the features in this mod at will, through the menu.

If you just want to change the laser color of enemy snipers, or if you just want to make your own gadgets a colorful, blinding disco-inferno rave of rainbow hell, then you can do that! Q: Do I If you encounter a bug, please report it below, and attach any crash log associated with it. If you need help with any of my mods, please contact me via discord, reddit, Steam, or email.

This mod blablabla laser bla better. The mod is enabled at vanilla before, modded after. You can now Aim Down Sights while deployed and the deployed spread will act as if you were Aiming down sights.

About This mod displays tips and game session information on the level loading screen, where available. Also, why's the text all chipped and eroded since U? OVK, what did you fix this time? This way you make sure that you have a full clip the next time you run into trouble.

This is called a "tactical reload". So if you run out of ammo for your SMG and you're in a tight spot, switching to your sidearm instead of reloading could save your life. When ammo is running low, place the ammo bag on the ground and use it to refill your stash. Team up to take them down! A robber in bleed-out can be helped back up at no cost.

For each civilian you kill, penalty time is added to your regular custody time. This means that if you are put in custody, you will have to wait longer before the police make an offer to trade you for a hostage. When in custody, you can only be brought back through a hostage trade. The police will contact Bain to set up the trade. Spread your crew out and keep an eye on all the hostages - they are your life lines! This is especially useful if you are low on ammo.

When a partner is helping you up you can protect the both of you, but provoking law enforcers while on your own makes you an easy and helpless target. Custom tips - Doctor Bags and First Aid Kits are both pickups that restore health, but there is a key difference between the two: Doctor Bags will also reset the number of bleed-outs you have remaining, while First Aid Kits will not.

As far as possible, conserve Doctor Bags for use only when your view turns gray since they can be used fewer times in total. Upon the third bleed-out or your view turning gray , use a Doctor Bag immediately or you will go into custody if you are shot down again.

Once in custody, you can only be traded out with a hostage. Incapacitation by Cloakers or Tasers does not count toward your bleed-out limit. Some provide abilities such as increased armor or health regeneration, while others may grant interaction speed or team-wide boosts. Used correctly, they will transform you into a formidable criminal adversary. If this does not describe your current experience level, you are strongly recommended to train with lower difficulties instead to first gain an understanding of both the game's mechanics and the given heist's objectives and requirements.

In fact, outfit does not typically dictate playstyle - instead, skill sets, perk decks, and loadouts do. Toyfan1 View Profile View Posts. Rjazz View Profile View Posts. True, I found the armor skins to be a little lackluster IMO. There's nothing that really "pops," the closest being the skull armor.

Something a little bit more colorful would be appreciated, instead of dark and muted colors. I'm not necessarily asking for a Nyan Cat armor skin, but a little color would be nice. The ones saying No probably use a two piece suit and dodge exclusively. Yeah and lets lock said skins behind the same paywall or miserable drop chance. One thing is to have a legendary gun that nobody sees in battle except owner of it and the other thing is to have shiny-golden-diamond plated armor or what else do you want as legendary, i have no idea, its just first thing that came to my mind that everyone will be forced to look at no matter what.

Originally posted by Toyfan1: The Keyboard Warrior :. We need skins for 2-peice suit first. Let us use the armor we stole in shadow raid XD. Keep it fair. It lets you finally get rid of that boring old van, and replace it with 17 different vehicles.

You just installed the Jokermon mod, an amazing Payday 2 add-on that lets you train converted cops, improve their abilities, and deploy them at will. When you play a game for close to ten thousand hours, you really need a little something to spice things up again.

How so? Well, it includes weapon and skill rebalancing tweaks that make overpowered skills fairer, and not so useful skills much better. The changes are not massive, to be honest. Make sure to not mess anything up. You always want to look your best in Payday 2. Even if some of your shiny new clothes are getting splattered with blood and guts. Well thanks to the Tailor Expansion mod, you can get a new wardrobe for your characters lickety split.

This introduces a lot of new variants to existing outfits. Proper information display in Payday 2 means the difference between victory and defeat, life and death. And so does the Major Arcana Infamy Cards mod, which changes the regular cards with the Major Arcana from the popular role-playing game developed by Atlus.

This fantastic mod turns off a lot of effects that have an impact on performance, especially on weaker systems. The game is not going to look particularly good with everything turned off.

But anything goes if you just want to play, even on a 10 year old laptop. A legendary sound for a legendary criminal such as yourself. Aiming properly while tension is rising and nerves are fraying?

Definitely not an easy thing to do.



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